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*  Nintendo Zone Simulator 1.0                                               *
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*  October 29, 2008                                                          *
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1. Introduction
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This program is provided for developers to test whether any errors occur while applications are connected to the Internet using Nintendo Zone. (See note below.)

Detection of Nintendo Zone is supported starting with NITRO-DWC 3.1.
Detection of Nintendo Zone is carried out during the Internet connection process when the library cannot connect to the access point set by the user. If found, the library connects to the Internet from a wireless access point provided by Nintendo Zone.

Because detection of Nintendo Zone is handled differently from that of other wireless access points, use this program for testing whether errors occur by making an actual connection.

Because this program only issues a signal indicating the presence of Nintendo Zone, settings for the wireless access point to be used to connect to the Internet must be made separately.


Note: About Nintendo Zone
Nintendo Zone is a new service scheduled for future deployment. Nintendo Zone can provide various content as well as Wi-Fi connections for the Nintendo DS within the active area. Absolutely no wireless access point connection settings are required. Automatic connection is possible as long as the DS is in the active area.

http://www.nintendo.co.jp/n10/conference2008fall/presen/e/index.html


2. Notes
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When using the library provided from the NITRO-DWC 3.1 official release through NITRO-DWC 3.1 plus 3, a work memory of about 1 KB is allocated from the IRQ stack within the interrupt process executed when Nintendo Zone is detected.
There is therefore a risk that applications will run out of control if the IRQ stack size is too small.

In the next version of NITRO-DWC, specifications will be revised so that this work memory is allocated by the application, using an allocator specified for NITRO-DWC.


3. Test Method
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- Run this program (NZSimulator.srl) using the Nintendo DS system or an IS-NITRO-DEBUGGER with wireless functionality. When executed, the program issues a signal that indicates the presence of Nintendo Zone.

- Running the program displays an SSID and WEP key. Set these for a wireless access point that can be used to connect to the Internet.

- Delete all connection settings for access points set for the DS system running the application to be tested. (If an access point in question is not available for connection, it does not need to be deleted.)

- Perform a round of testing for all Internet connection features of the application.


4. Revision History
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2008/10/28 : 1.0 : Initial release.



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